[MUD-Dev] Room-based vs. coordinate-based
cg at ami-cg.GraySage.Edmonton.AB.CA
Tue Jun 3 08:21:02 New Zealand Standard Time 1997
Brings up the topic of room-based versus co-ordinate based representations.
My surface thinking on this has been that a given set of co-ordinates
will define a room, and that within that room things are room-based.
The coords could also define a building of several rooms, etc. This
is sort of a cop-out on my part, but it seems to be a way to get some of
the advantages of both systems. If I can get some of the advantages of
the coord system without having to do all of the proximity stuff for all
of the commands, I'll take that cheat!
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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