[MUD-Dev] Room-based vs. coordinate-based
cg at ami-cg.GraySage.Edmonton.AB.CA
Thu Jun 5 08:24:33 New Zealand Standard Time 1997
Wouldn't it be easier to treat disjoint domains using the old
separate room model? Something like the tardis makes sense to have its
own internal co-ordinate system, since it could be modelled as being
simple Euclidean internally (although I remember comments about it
reconfiguring itself periodically). Something like your Blue Grass Path
might be easier using just a linked list of "rooms" - that way you can
insert and delete them, or rewire them, fairly easily.
[Vance's "Big Planet"]
That too, unfortunately is packed away in some box of paperbacks. I don't
recall the world you describe, however, so that may not have been the one.
All I can remember about Big Planet is that it was a large planet made
out of low-density material. Anything else that comes to mind is most
likely being mixed up with stuff from "Showboat World".
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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