[MUD-Dev] "short" Introductory Message (fwd)
cg at ami-cg.GraySage.Edmonton.AB.CA
Wed Jun 18 08:21:55 New Zealand Standard Time 1997
[On letting players build things]
:The rationale is of not getting "something for nothing". The more
:powerful/valuable the object/mobile/room you're creating, desto it's
:gonna set you back.
I agree 1000% with this. I've had an "economy" based construction system
in mind for years. I'm thinking that mine would be based on magic points,
however, since I like to model the construction of new stuff in the world
as the basic kind of magic. The more the constructor "spends" on something,
the stronger/better/harder-to-change that something is likely to be.
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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