[MUD-Dev] "From Kansas to Oz"
brandon at roguetrader.com
Thu Jun 19 15:55:43 New Zealand Standard Time 1997
On Thu, 12 Jun 1997 clawrenc at cup.hp.com wrote:
> In <199706120745.JAA25708 at regoc.srce.hr>, on 06/12/97
> at 09:24 AM, silovic at srce.hr (Miroslav Silovic) said:
> >Remember, with MI, you could easily
> >just put core functionality on root, and then spawn multiple world
> >parents from it, each with its own perm checking. I think I know
> >exactly how I would do that in Cold (but its security scheme is
> >different from MOO so it's much easier).
> Quite. Remove Cold's requirement for a single root and it becomes
> almost trivial at the base level to implement. Then the ugly stuff is
> in the automatic kick-overs to Oz, the Oz<->Kansas
> inter-relationships, and the Oz generations.
I've debated this over and over, and the main win of a single-root system
is security. If you can create your own object root at any time, its easy
for joe-programmer to override all security subsystems. By restricting to
one root object, all it means is design it right, only put security
subsystems on $root them spawn sub roots for each 'world'.
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