Pen-and-paper and Computer-based systems
alexo at bigfoot.com
Mon Jun 23 11:50:44 New Zealand Standard Time 1997
} At 06:17 PM 6/22/97 GMT, J Lambert wrote:
} >The Gurps basic system is also a good model of general rules with no
} >thematic assumptions. I don't care much for it, but its a good
} >model that makes no assumptions outside of basic interactions. It
} >has very nice plug-and-play extensions (tm).
} >I have never given Hero a look.
} Okay, some quick info to give you a jump here 9and for anyoen else
} inetrested in these things)...
[Aside: Jeff, please try to spellcheck your postings. My imperfect command of
English combined with your unorthodox spelling makes reading your messages a
hard and confusing experience.]
} GUROPS and Hero atytempt teh same thing from opposite sides.
[An excellent explanation snipped]
There are lots of pen-and-paper RPG systems out there. Some are more adaptable
to Computer-based systems then others.
} NOTE: For those doing commercial projects-- Steve Peterson at hero games is
} hoping to make soem money off of licensing Fuzion as a rules base for
} games, so hes not going to be real happy if you use his system without
} askign him (even though game rules are not really protectable under
} copyrigth law).
If somebody wants to take a look at free (more or less) systems, try
At the moment, I don't have the free time <sigh> to evaluate the systems, but
I'd be very happy if somebody does...
} >> I'd say you played pen and paper with very uninventive people. I defy you
} >> to describe to me something on a MUD I could not run as an adventure just
} >> about ANY FRP system I chose.
} > I find these last statements to be presumptuous. I've been on the list
} Well thats fair. I found YOUR hand waving dismissal of Pen and Paper RPGs
} as presumptous. We sow what we reap ,as a rule.
(Also known as "Captain, we have a signal degradation!")
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