[MUD-Dev] Integrating PK

Jeff Kesselman jeffk at tenetwork.com
Wed Jun 25 01:16:44 New Zealand Standard Time 1997

At 09:53 PM 6/24/97 PST8PDT, Marian wrote:
>[examples how to make life difficult for other playes without kil-
>ling them snipped]
>> And so forth.  I've seen all this and more in my time on no-PK muds.
>> Some of it I consider perfectly valid - it's just very frustrating to then
>> be restricted as to the recourse you can take.
>Attacking and killing is a bit drastic I'd say.  But that does not
>mean I think I'm right and everybody else is wrong. We just prefer
>different types of games.

Heh.  Yeah, my "favorite" jerk-arguments is the "but its mroe REALISTIC to
kill the guy who annoys you" or "better roleplay"...

Better roleplay my eye, which on of us, truely in the situation, would
actually kill someone else becasue they said soemthing nasty to us (or did
soem other non-life threatening annoying act)?  None of us who are
reasonably sane....

Jeff Kesselman

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