[MUD-Dev] Integrating PK

Jon A. Lambert jlsysinc at ix.netcom.com
Thu Jun 26 00:23:04 New Zealand Standard Time 1997

> From: Jeff Kesselman <jeffk at tenetwork.com>
> Subject: [MUD-Dev] Integrating PK
> Simepl question -- how?
> Ina world with dynamic IP how do you keep people out of your game?  About
> the only mechanism I can think of that worksin a non comemrical environment
> is to require every player to fil lotu an applciation and be apprtoved...
> and a few might still manage to sneak back in.
> If you are billing, then you have a bit mreo to work with.. we block
> account creation by a credit card that was used to create a previously
> booted account/
I have always wondered...

Are there any legal/business obligations involved in banning a player
from a commercial mud?

Is there any chance of banned players taking legal action against
a commercial mud because of the exchange of money for services?

And in an uncertain humorous vein...

Does the Better Business Bureau ever get mail bombed with the same
sort of player whining that we see on rgma?  


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