[MUD-Dev] Integrating PK

Matt Chatterley root at mpc.dyn.ml.org
Thu Jun 26 07:25:43 New Zealand Standard Time 1997

On Wed, 25 Jun 1997, Jeff Kesselman wrote:

> At 09:04 AM 6/25/97 PST8PDT, you wrote:
> >velvet glove over my iron fist - but can we really exclude these "idiots"
> >from the game as easily as we might like to think?
> Simepl question -- how?
> Ina world with dynamic IP how do you keep people out of your game?  About
> the only mechanism I can think of that worksin a non comemrical environment
> is to require every player to fil lotu an applciation and be apprtoved...
> and a few might still manage to sneak back in.

Dynamic IPs aren't really a problem (Anyone connecting from one ISP which
using dynamic IPs will still be in a subnet of that ISP, and you can block
out creation from the whole thing). Multiple accounts are more of a
problem to get around, but the first issue to tackle is how to actually
isolate and deal with the idiots.
> If you are billing, then you have a bit mreo to work with.. we block
> account creation by a credit card that was used to create a previously
> booted account/

If you're a commercial or semi-commercial venture you have an awful lot
more to work with, yes.

	-Matt Chatterley
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)

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