[MUD-Dev] Alright... IF your gonna do Disease...

Jon A. Lambert jlsysinc at ix.netcom.com
Sun Jun 29 19:01:13 New Zealand Standard Time 1997

> From: Huibai <ashen at pixi.com>
> Subject: [MUD-Dev] Alright... IF your gonan do DESIESE...
> I don't want a complete rumor system, but consider this: class
> Gossip is any town-living NPC who should report kills to the
> sherriff.  Gossip is a Rumormonger looking for the game's tell
> to the room ("X killed Y").  Once satisfied (Student catches:
> 'Humperdink killed Elderly lady'), he runs to the sherriff, reports
> his Rumor (postpended with a room filename/coord) to the Law,
> who dispatches an Investigation Team.  Clone the I-team into
> the scene of the crime, slap a couple tells about yellow tape
> and magnifying glasses.  If there's a corpse around, the rumor
> is validated and a new Bounty goes up (for hunters or the town
> police).  Of course, get rid of the body or the messenger, and
> there is no crime. :}
Nice idea.  The disposing of the corpse is something that bothers
me.  In most of the muds I've played, corpses were incredibly easy
to dispose of.  I would like to make this activity much more 
difficult (and with any luck a good deal more disgusting). :)
Anybody have any thoughts on smelly corpses, bones and other
nasty stuff?

Just think if Dahmer or Gacy had the 'sac corpse' command available 
to them.  Methinks they might still be running around. Yikes!


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