[MUD-Dev] Neighborhood watch

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sun Jun 29 23:18:32 New Zealand Standard Time 1997

[Notice how I'm carefully avoiding exploding my brain with all this
neighbourhood stuff!]

[Nathan Y:]

:You are aware that I consider the trend toward complete seperation of
:server and behavior a negative one. I suppose I am a minority on this one,
:like the "levels" people on that issue, but there it is. I like having
:support for what I consider fundamental constructs inherent in the server.
:Locations, Physicality, and so forth... As such, I use my neighborhoods as
:the center, and having Physical manifestations within them is not a
:requirement. A physical object CANNOT, however, exist outside of a

I'm curious as to your reasons for avoiding the separation. Could you
say something more on that? I certainly agree that the two have to
aware of each other (c.f. my discussons with Caliban), but why not make
them as independent as is reasonable? My main concern in that aspect
is that of efficiency. If I find that something I want to do is not
very efficient with the server, then I feel fully justified in adding
some wierd builtin function (appropriately generalized of course!) to
the server and using it.

Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA

More information about the MUD-Dev mailing list