[MUD-Dev] Multi-threaded programming under Linux
yospe at hawaii.edu
Tue Jul 22 15:25:03 New Zealand Standard Time 1997
On Tue, 22 Jul 1997, Greg Munt wrote:
:(Referring to a threaded mud implementation)
:> Linux pthreads is pretty poor atm. I spent a couple of weeks finding out
:> loads about the threads library - it opens up all sorts of cool
:> possibilities, but it would be more hassle than it was worth - the
:> pthreads library is not stable, libg++ is not thread safe, as are the io
:> functions in libc.... The list goes on. On top of all this, you have to
:> take the added precautions that all multithreaded programs must have - eg
:> the database would have to support locking, checking, etc.
:I always thought Nathan was working with gcc. And I'm *sure* Physmud++ is
:threaded - isn't it?
:Any comments on the above? I would really like to start with threads,
:rather than decide to rewrite nearly everything at a later date; but
:would it be more hassle than it's worth?
:Those who have a threaded server, what OS/dev tools are you using? Is
:Linux currently the wrong choice for anything serious in this area?
I'm using g++ for the solaris version, but I am using solaris threads, not
pthreads, and with my own wrapper library. And I'm not using libg++... not
even for io, which consists of my own wrapper library for sockets, loosely
based on (but not using) Socket++. File io is done through a modified
version of the same. And I don't have a database... the threads operate
over the containment layer, which means concurency is never an issue.
(message passing needn't be concurent, exactly)
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"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe Registered Looney by Terry Pratchett
yospe at hawaii.edu http://www2.hawaii.edu/~yospe Meow
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