[MUD-Dev] Graphic MUDS/perspectives

Jeff Kesselman jeffk at tenetwork.com
Tue Aug 5 19:37:12 New Zealand Standard Time 1997

At 07:18 PM 8/5/97 PST8PDT, you wrote:
>> > For muds to evolve, they need to become unpredictable.

Ild say for MDUS to evolve they must learn.

Players leanr the game, ultimately the game must learn the players.

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!

More information about the MUD-Dev mailing list