[MUD-Dev] Graphic MUDS/perspectives

Jeff Kesselman jeffk at tenetwork.com
Tue Aug 5 19:37:12 New Zealand Standard Time 1997


At 07:18 PM 8/5/97 PST8PDT, you wrote:
>
>> > For muds to evolve, they need to become unpredictable.
>>

Ild say for MDUS to evolve they must learn.

Players leanr the game, ultimately the game must learn the players.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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