[MUD-Dev] Mud Languages

Jeff Kesselman jeffk at tenetwork.com
Sat Aug 9 23:45:50 New Zealand Standard Time 1997

I've stayed clear of this for lost of reasons... a lot having to do with
the fact that this really does get pretty heavily into the area of personal

But some general things i thin k about languages for this sort of thing:

(1) Almost any mud comes down to modeling entities in some form of
relationshiop. Given that an object oriented simulation language is a very
close match.

(2) I personally dislike 'scripting' languages for anything beyond the
simplest tasks.  SO i either make the language in structure and content
VERY closely tied to the task at hand OR I design a general purpose
language.  In between attempts just frustrate me.

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

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