[MUD-Dev] New Topic: Butthead features

Jeff Kesselman jeffk at tenetwork.com
Wed Aug 13 20:22:30 New Zealand Standard Time 1997

At 07:58 PM 8/13/97 PST8PDT, you wrote:
>On Sat, 2 Aug 1997, Jeff Kesselman wrote:
>#include <std/spellingflame.h>
#include <std/spellingflameflame.h>


>The question is whether you want to, and this goes to the core of the
>social setup of the game. To come down hard on buttheads, you have to take
>away the ability of players to affect each other's existences, limiting
>the amount of unconsensual interaction possible.

Or at least you need a way to control nagtive behaviors.

The big problem ist that in teh RealWorld (TM) actiosn have long lastign
consequences.  Inetrnet game showever are basivly anonymous. I cna be
abutthead and it doesnt cost me a damn thing.  If you get everyone to
ostracize my character, I can roll another up.

TThe RealWolrd(TM)  has police and al lkidns of toher artiffical, freedom
limiting stuctures to allow a society to function.

How do you do this in a MUD/  if you don't do it, do you midn that a few
idiots can quickly tear down an entire society (I sure do.)


Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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