[MUD-Dev] C&C and Event Rescheduling
jeffk at tenetwork.com
Fri Aug 15 09:47:45 New Zealand Standard Time 1997
At 04:48 PM 8/14/97 PST8PDT, you wrote:
>clawrenc at cup.hp.com wrote:
>> [big snip]
>> I have severe allergic reactions to tick based systems.
>> Characteristically I prefer the "as fast as the system will let you,"
>> model. The idea that I'll deliberately program a system so that a
>> human can wait on a computer seems treasonous.
Problem with thsi in the real world is it favors LPBs (low ping bastards)
over those witha lsower connection, and bots over humans.
'course if you don't care abotu the fact that a bot on a T1 net-near your
site is basicly the ultimate player, then maybe its a nbon-issue.
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
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