[MUD-Dev] C&C and Event Rescheduling

Jeff Kesselman jeffk at tenetwork.com
Fri Aug 15 09:47:45 New Zealand Standard Time 1997

At 04:48 PM 8/14/97 PST8PDT, you wrote:
>clawrenc at cup.hp.com wrote:
>> [big snip]
>> I have severe allergic reactions to tick based systems.
>> Characteristically I prefer the "as fast as the system will let you,"
>> model. The idea that I'll deliberately program a system so that a
>> human can wait on a computer seems treasonous.

Problem with thsi in the real world is it favors LPBs (low ping bastards)
over those witha  lsower connection, and bots over humans.

'course if you don't care abotu the fact that a bot on a T1 net-near your
site is basicly the ultimate player, then maybe its a nbon-issue.


Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!

More information about the MUD-Dev mailing list