[MUD-Dev] Character evolution

Jeff Kesselman jeffk at tenetwork.com
Mon Aug 18 20:01:59 New Zealand Standard Time 1997

At 07:44 PM 8/18/97 PST8PDT, Marian Griffith wrote:
>Depending on race there could be a severe penalty to having your nails
>clipped.  E.g. cats are pretty much harmless without their nails.  The
>same almost goes for many birds.  Too long nails make wielding weapons
>difficult or even impossible. Or typing (and I should know)

True, although cats and birds clip theirr nails by grooming behaviors.
Nails that are too long are also a problem . 
>> The way we work it to keep it from being annoying to players is that you
>> get an automatic bath/shave whenever you stay at an inn, unless you've
>> specifically set an option for your character's appearance like 'grow
>> a goatee'.  Result is that people who always sleep out in the wilderness
>> start to look grubby and unkempt, while those who sleep in inns every
>> night tend to look a bit more presentable.
>> Naturally this would be pretty boring if it weren't for the actual
>> *effects* these things have.  Here's a few:

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
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