[MUD-Dev] Looking for books...

Jeff Kesselman jeffk at tenetwork.com
Wed Aug 20 13:03:32 New Zealand Standard Time 1997


At 12:35 PM 8/20/97 PST8PDT, Caliban Tiresias Darklock wrote:
>
>copy, I have repeatedly hit a local bookstore to look up one topic or
>another in it, and I have yet to have a problem related to
>compiler/parser design that I couldn't find addressed there.
>
>

Ah, you and I interpreted the question differntly.

Youa re talking traditional parser as in language construction.

I took the question to be "parsing logic in a VR world", something ratehr
compeltely different (and closer to NLP which is why I assuemd this was
what he meant.)  I know of no book on that, its more a balck art hadned
aroudn by MUD develoeprs.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html



More information about the MUD-Dev mailing list