[MUD-Dev] Alignment

Jeff Kesselman jeffk at tenetwork.com
Mon Aug 25 14:21:57 New Zealand Standard Time 1997


At 02:08 AM 8/25/97 PST8PDT, Matt wrote:
>Yeah - although I like the implied take on chaos/order in Moorcock's
>fiction writings. I would sum up my view of it as being "Chaos must be bad
>because it is the absence of order, and anarchaical, Order must
>be bad, because it is the total absense of order, and is far too
>confining. Therefore balance is the only true 'good' state."

Me too.  In fact oen of myu favorite long standing campaings ran on thsi
principle (and basicly on m,orcock's metphysics.)  My own world design for
my MUD private MUD project was similar.  In both cases though thats a level
the players dont foetn, if ever, really deal with directly.

>Having two views of alignment should be sufficient for roleplay - what the
>character thinks of his/herself, and what the rest of the world (globally
>and locally) think of him/her.

I like these, but they are really "reputation" and "self-image", not
alignment in the traditional sense.

>
>For Caffeine, I will probably require a third view (the actual innate
>'alignment', taken from the point of view of the 'creator' of the world),
>for a few things - notably magic which modulates based on where you stand.

Heh. So thsi becoems efectively YOUR opinion fo the PCs.  Personbally I
fidn that perfrectly reasonable, Im an old believer in DMIG.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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