[MUD-Dev] Character evolution
jeffk at tenetwork.com
Mon Aug 25 22:13:24 New Zealand Standard Time 1997
At 05:42 PM 8/25/97 PST8PDT, you wrote:
>Neither the Greek nor Lovecraft were particularly interested in the
Well Lovecraft was interested in mental state-- he broek his charcters.
That was the point. I dont think you want to do that to your players.
As for greek. Different time, different place. Not every society has
valued the individual as we do (mroe or less) today in western society.
>part of the dramatic development. Much the same way as in contempo-
>rary holywood movies women get attacked and murdered either to allow
>some flesh to be shown or to spur the (male) hero into action. When
As a side note. This LOSES you soenm of your audiance. It makes
>developing games you must be carefull not to make the same mistake
>some players make when they justify their actions with: it's only a
>game. Traumatic experiences do not care if it you are playing a game
>or not. Because it seems to be very difficult for the average male
>of about college age to imagine how emotionally devastating this ex-
>perience is. This discussion however is hardly suited for this list.
>Dark theme or not, there is little valid reason to include this kind
>of commands that potentially run roughshot over the emotions of the
>players, and a lot of valid reasons to exclude them from your game
>without becoming overly politically correct.
>> Your "Do NOT under ANY circumstances" only encourages me. Severe
>> violations of social standards/political correctness, yada, yada
>> appeal to me. A recently arrived and departed(?) list member
>> sort of touched of some of these:
>I know you well enough that you mean 'appeal' in a purely theoretical
>sense. Personally I have seen (though thankfully not experienced) the
>practical effects of violations of social standards. I can only say
>that they do not belong in a game setting.
>> While he was speaking of something perhaps more bizarre, (probably
>> something dark lurking in JC Lawrence's mud world ;P) I'm looking
>> at the mirror as a portal to a fantasy or ancient world with all
>> its attached moral/social baggage.
>> After all mine is intended as a role-playing environment and
>> one should be prepared to fit in with an ancient world where ones
>> views on slavery, human rights, treatment of women, other races,
>> religion and sexual preference may well be alien and provoke strong
>> OOC personal reaction.
>> Now don't take this as a personal reflection of my own morals which
>> are often extremely at odds with my historical world theme.
>I already assumed that.
>Yes - at last - You. I Choose you. Out of all the world,
>out of all the seeking, I have found you, young sister of
>my heart! You are mine and I am yours - and never again
>will there be loneliness ...
>Rolan Choosing Talia,
>Arrows of the Queen, by Mercedes Lackey
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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