[MUD-Dev] Character evolution
Jon A. Lambert
jlsysinc at ix.netcom.com
Mon Aug 25 23:06:58 New Zealand Standard Time 1997
On 25 Aug 97 at 17:42, Marian Griffith wrote:
> On Thu 21 Aug, Jon A. Lambert wrote:
> > > Caliban Tiresias Darklock <caliban at darklock.com> said....
> > > Jon Lambert wrote:
> > > > Here are some random thoughts/questions on the matter. Would liasons
> > > > be possible between PCs only or combination of PC/NPC?
> > > I just want to make one comment here.
> > > Do NOT under ANY circumstances build rape code into your game. It's just
> > > not an amusing option, and can have some serious repercussions for
> > > survivors of such incidents.
But what about the other matter. Are legitimate marriages/liasons
with NPCs plausible/playable? Perhaps NPCs created on the fly for
just such a purpose. Assuming you may have an objective here to
implement a way of achieving character immortality through natural
means and that character ageing plays an important limiting and
I'm also interested in the depth of character/family/sibling and
political/social background this could generate naturally. Ala
"Montagues vs Capulets" for instance. By "natural" I mean a player
rather than administrator function of building history.
> Neither the Greek nor Lovecraft were particularly interested in the
> emotional and mental state of the female survivors of the incident.
> They were creating (hi)stories where the rape / forced attention was
> part of the dramatic development.
Perhaps such material only is suitable for NPC/NPC relations and
background history. I do have higher expectations of the maturity of
my playerbase to, at a minimum, handle this in the framework of
> developing games you must be careful not to make the same mistake
> some players make when they justify their actions with: it's only a
> game. Traumatic experiences do not care if it you are playing a game
> or not.
Isn't it odd that murder, stealing, racial hatred/genocide and
demonology are quite frequent and acceptable in muds. Does vampiric
feeding with all it's WoD thematic connotations constitute rape?
Just a thought...
> This discussion however is hardly suited for this list.
> Dark theme or not, there is little valid reason to include this kind
> of commands that potentially run roughshot over the emotions of the
> players, and a lot of valid reasons to exclude them from your game
> without becoming overly politically correct.
It has been many moons since the college days of FRP. I can't say
that I've ever participated in a session in which rape occurred.
However there have been many games where torture of NPCs and, on
occasion, torture of PCs had occurred and were all done IC with no
OOC baggage. I once game-mastered a session where a group of good
characters led by a paladin was attacked by a band of "charmed"
children (along the lines of an evil pied piper of Hamelin). All but
one of the characters handled the situation well. The paladin in his
anger dispatched the offending character.
Basically, I don't mind challenging characters emotionally rather
than merely through power and puzzles. The players moreso enjoyed
scenarios with IC moral dilemas. It was at these times that they
felt they really played their character to the hilt.
The commands for this despicable activity have long been available
via 'emote' on most muds. But short of reading the paper about
the MOO incident, I have never witnessed anything remotely like
this in OLRPGs.
I think in some sense it is a valid administrative issue for those of
us wishing to run muds. Especially when the issue of sexual
harassment is raised by players. I have witnessed situations where
an unbidden "kiss" or "fondle" social has resulted in such a hue and
cry on the mud that one would have thought a rape occurred.
I have strong views that this sort of activity can be resolved within
the context of the game through increasing player freedom to respond
and not through limiting player freedom of response because of the
few who transgress. This is the core of my design philosophy
(and life philosophy). I strongly suspect that that my views on this
matter are diametrically opposed to Jeff Kesselman's views on this
aspect of player/human nature.
Thus we spar to no end. :)
I also do not buy into the argument that you have to "be a woman" to
completely understand the issues here. It would follow that that
there are also issues that you would have to "be a man" to
understand. That would imply gender inequality. That would...
It's not just to be contrary. I honestly hope to provoke creative
thought not hinder it.
Sorry I have rambled off the list again...
Jon A. Lambert
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