[MUD-Dev] New topic: AI and NPCs

Jeff Kesselman jeffk at tenetwork.com
Wed Aug 27 15:30:33 New Zealand Standard Time 1997

At 11:22 AM 8/27/97 PST8PDT, you wrote:
>to match some currently existant PC population, a heartbeat behind. This
>gives NPCs a frightening intelligence. (I'm assuming that, by the time this
>project is finished, I will have figured out how to handle enough
>simultanious users to make this work. Its already distributed, so possibly
>links could be garnered from remote servers as well.)

Well remember my offer of space when oyu hit that point. Soudsn fascinating
and i suspect i wouldn't have too much trouble talking "the pwoers that be"
out of some sevre space on ten.net

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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