[MUD-Dev] Character evolution

Jeff Kesselman jeffk at tenetwork.com
Wed Aug 27 20:06:01 New Zealand Standard Time 1997

At 07:54 PM 8/27/97 PST8PDT, you wrote:
>I can't think of *any* SF or fantasy world that doesn't mostly 
>resemble RL, and I think there's a good reason for that.  Quite
>simply, if you came up with a world that was different from RL even
>down to the basics, there would be no frame of reference for readers
>or players to understand things -- the only real possibility would be

>The closest things I can think of to worlds which are fundamentally
>different from the real world that we're all familiar with are parts
>of the real world that none of us really have direct experience with --

How about Flatland?   :)

The thing is, though the world is alien, the characters are very human in
how they think, act and vehanve.  Thats a frame of reference that is pretty
Yo ucan get away with one or two enigmatic minor characters ina  story bvut
thats abotu it.

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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