[MUD-Dev] New topic: AI and NPCs

Jeff Kesselman jeffk at tenetwork.com
Thu Aug 28 16:50:35 New Zealand Standard Time 1997


At 04:37 PM 8/28/97 PST8PDT, you wrote:
>In short, while I think such things are interesting examples of what
>low-powered monsters can do under the right conditions, they're not
>realistic.

Ild just note in passing that any AD&D game that uses critical hit tables
causes genuine fear of mobs.  They may bnot be able to do much noirmal
damage, but their chance of a critical hit per round is enormous.

I actually DO bleieve thsi is realistic as any significantly large grou
pwill just overrun and take down a small group by shea rnumbers.  It may
not be the exact smae effect beign mdoeld, but the combat results are abotu
the same.

The fundemental problem here is that AD&D doesnt consider such thuings as a
mobs ability to overrun and basicly make helpless a small group.

JK

>--
>       |\      _,,,---,,_        Travis S. Casey  <efindel at io.com>
> ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
>      |,4-  ) )-,_..;\ (  `'-'        rec.games.design FAQ:  
>     '---''(_/--'  `-'\_)      http://www.io.com/~efindel/design.html
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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