[MUD-Dev] New topic: AI and NPCs
Caliban Tiresias Darklock
caliban at darklock.com
Thu Aug 28 23:32:14 New Zealand Standard Time 1997
On Thu, 28 Aug 1997 08:34:06 PST8PDT, alexo at bigfoot.com (Alex Oren)
>On Wed, 27 Aug 1997 09:17:21 PST8PDT, Caliban Tiresias Darklock wrote:
>} The way the game ran was somewhat complex. Two hotel rooms were used,
>} generally separated by a good distance and often on separate floors. I
>} was in one room with the party. My co-DM was in the other room, equipped
>} with one of a pair of walkie-talkies. I had the other.
>I suspect the separation was to prevent cheating by the DM?
It was to prevent either group obtaining unfair knowledge of the other's
actions, really. It's very difficult to set up an ambush when the player
you intend to ambush is sitting in the same room listening to all your
elaborate plans. For fairness to the players, we wanted them to have the
security of knowing that when they planned out something long and
involved, the enemy wasn't listening. Even in an OOC capacity. We had
considered running back and forth between rooms, but that called a lot
into doubt as well. In fact, the players got an advantage: they could
hear what I told the other DM. When they came around a corner, and I
said 'Scott: You can see a torch in the distance around coordinates
F-5', they knew SOMEONE was in a position to see them. Which was more
warning than Scott usually had.
>Poison. Traps. Ranged weapons. Diversions. Stealing/damaging equipment.
>Combined fighter/spellcaster groups.
Ranged weapons are great. Consider for a moment that when carrying a
torch, you can see for about 30 feet in every direction; however, you
can BE seen for something close to a mile. ;>
You see me now, a veteran of a thousand psychic wars. I've been
living on the edge so long, where the winds of limbo roar. And
I'm young enough to get involved, too old to see, all the scars
are on the inside; I'm not sure that there's anything left of me
-- Blue Oyster Cult, "Veteran of the Psychic Wars"
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