[MUD-Dev] MUD Design Fundamentals (Was: Looking for books...)

Caliban Tiresias Darklock caliban at darklock.com
Fri Aug 29 00:37:26 New Zealand Standard Time 1997


On Thu, 28 Aug 1997 15:19:07 PST8PDT, Ola Fosheim Gr=F8stad
<olag at ifi.uio.no> wrote:

>(1)I've kept an eye on the discussions on the list and there is A LOT of
>talking about more or less trivial game mechanics issues, like alignment
>and such, but I've seen few posts in the past week that talked about
>game mechanics based on a desire to create a better social environment
>or even a more FUN environment or USABLE.

I've been quite soundly crucified for attempting such a thread a couple
months ago, actually. ;)

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 You see me now, a veteran of a thousand psychic wars. I've been=20
 living on the edge so long, where the winds of limbo roar. And=20
 I'm young enough to get involved, too old to see, all the scars=20
 are on the inside; I'm not sure that there's anything left of me
               -- Blue Oyster Cult, "Veteran of the Psychic Wars"
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