[MUD-Dev] Re: Character evolution

coder at ibm.net coder at ibm.net
Sun Aug 31 08:41:46 New Zealand Standard Time 1997

On 27/08/97 at 08:18 AM, Jeff Kesselman <jeffk at tenetwork.com> said:
>At 05:46 PM 8/26/97 PST8PDT, you wrote:

Uhh, Jeff.  Please handle your attributions, permanently.  I realise
that memory is fallable.  However you are a programmer of some
competancy and I expect that you can devise a system to handle this

We currently have several projects underway to catalog, summarise, and
thread the list archives.  We *NEED* full attributions.  

>The key for "my" system ( and ist really ours, i have 2 co-designers)
>is the lack of witnesses.  Reputation is gloabl, it gets aroudn
>relaitvely quickly.  As we have world-wide person-to-person chat in
>the game thats only logical.  (Its a very psychic world so that is
>easy explained.)

>But witnesses are key.  Witnesses actually generate a % chance that
>the system then rolls against to see if this act gets tarcked to your

Underneath this would seem to be an implicit virtual simpeep
population who depsite not being seen or even being accessible, are
responsible for propagating the reputation across the game world.

>We're nmot sure of thsi one ourselves.  We are leanign toward makign
>a eprsons infamy known, though not in any ckind of nuerical way that
>coudl be sued to make a game otu of gettign the lwoest infamy.  The
>reason for makign it knjwon is "newbie' players really shoudl knwo
>that Black bart is a well known wanted killer....

Which begs the questions:  Why should newbie playres (automatically)
know (or have access to the data) that Black Bart is a well known
wanted killer?

>>  Bubba is a generally, Okay-sh sort of character, not to good, not
>>too bad.  One day he's out and about and discovers a Super-Whammy
>>Sword.  He then wanders into a fairly sizeable town and slaughters
>>every soul therein.  No survivors.  None.  Nada.  Zip.  Perhaps a
>>dragon comes along as well and eats the corpses and burns the place to
>>the ground after the fact.
>>What is Bubba's reputation?
>Again depends on teh size of the town.  In general above a fairly
>small size we are going to assume soem of the "men on the street'
>thata rent in game rpesent can survive and run away.


>>That point I am heading towards here is that reputation is dependant
>>on perception.  The fact that Bubba takes off on a long voyage and

>We agree HOWEVERE we also believe that our game does not physicaly
>represent on screen al lthe potential witnesses.  In fact, ina 
>reasonably densly populated area yo uare virtually ASSURED of NOT
>accountign for all the witnesses.

How about if Bubba instead nukes an entire city from a remote
location?  BOOM!  __Everything__, and I mean __everything__ is gone. 
Okay, you're doing a fantasy world, not atomic physics. make that
instead of a nuke, a huge fireball that Bubba has been constructing
and massing for years, the equivalent of a large meteor strike.  BOOM! 
Instant miles of wastleand.

J C Lawrence                               Internet: claw at null.net
----------(*)                              Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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