[MUD-Dev] Character evolution
coder at ibm.net
coder at ibm.net
Sun Aug 31 09:55:18 New Zealand Standard Time 1997
On 27/08/97 at 07:05 PM, Jeff Kesselman <jeffk at tenetwork.com> said:
>At 06:58 PM 8/27/97 PST8PDT, you wrote:
>>I know I'm reacting to a troll, but yes, I would. I have lived in
>>parts of the world with governments like that. The fact that that
>>_is_ a part of the present RL environment would seem the a compelling
>>reason to enclude it -- it is a point of familiarity, predictability
>>for your players. It also allow you as game designer to have fun with
>>the concept, encouraging your players to view it from other, more
>Hmm. So by your argument we shoudl all be playigna game where we
>werok our asses off and peopel we have n ocontrol over who are
>corrupt as heel coem and take a large aprt oif what we make on threat
No, you are being facetious. I propose that embedding such systems
into the game in a manner which could be *interesting* is valid.
Taking you case abive exactly, a simple way to extend it such that it
becomes potentially interesting is to create an insurrgent group,
rebels if you wish. Then the game becomes to play a normal
ulimately-boring down-trodden cog in the system by day, and a leader
of the insurrection by night.
>Furterhnmore we should all have to work in this world of yours too
>hard, try to sdo too little with not enoucgh supplies, and not get
>any of the credit for it.
Very much as we do now in the US? Sure. *Then* you make it
interesting. It can be done. Its not difficult. It has extra
strength because it keys off a known, well agreed-upon, part of RL.
The IRS could be a prime candiate for 'murcans.
>My point is that O dont consider exact simualtion of all the traumas
>and trouble sof real life to be a very compelling recreation.
Of course not. Escapism and all that rot. However you can put in the
base enviornmental structures and then parody or otherwise enjoy them.
J C Lawrence Internet: claw at null.net
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...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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