[MUD-Dev] Modeling spells/skills as collections of affects
blprice at bedford.net
Mon Sep 1 01:17:02 New Zealand Standard Time 1997
> Date: Sun, 31 Aug 1997 20:18:19 PST8PDT
> From: Jeff Kesselman <jeffk at tenetwork.com>
> At 06:41 PM 8/31/97 PST8PDT, Brain Peirce wrote:
> >In the codebases I've seen thus far, spells and skills are largely
> >hardcoded. I would like to implement a system where they were instead
> >parameterized and stored in the mud's database.
> Heh. The borken record says "Youv'e just defined the hero System. lost
> infinite colelction of effects created from a base set of "operations". You
> migth want to loo kat it if you haven't yet. If nthoign else it will save
Sounds great, any urls or ftp addys? or a file name to search for?
Brian Price aka Delver <blprice at bedford.net>
More information about the MUD-Dev