gryphon at iaehv.nl
Tue Sep 2 21:27:16 New Zealand Standard Time 1997
On Sun 31 Aug, coder at ibm.net wrote:
> On 28/08/97 at 01:16 PM, Marian Griffith <gryphon at iaehv.nl> said:
> >But should it be part of a game?
> Abstracting majorly:
> Are you content with absolutely defining that any in-game structure
> or mechanic should never be part of a game?
> My concentration here is on the concept of "should" and its relation
> to obligation, righteousness (both zealotry and correctness), social
> concience, etc. I am not fond of such generic "shoulds", and suspect
> that they are all unexamined mental comforts,
I think a comment of mine is quoted out of context here. Only I have
erased the original post so I can't go back and look at it. Of course
I could look at the archives but I do not think it is that important?
I probably was trying to point out that because something is possible
that doesn't mean it's also desirable in a game.
Marian (who is rather lost what you're trying to ask in the quoted
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
More information about the MUD-Dev