[MUD-Dev] Character evolution

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Thu Sep 4 08:30:33 New Zealand Standard Time 1997

[Adam W:] (attribution done the hard way!)

:This is a pretty usual scenario.  The question I pose to you, Jeff, or
:any other admin-type reading: would you be angry at the player?  They
:basically circumvented a major device of the puzzle and allowed themselves
:to get the quest rewards before they really "should" have been able to.
:Would you applaud their inventiveness (while quickly fixing the brownie bug
:to make sure no one else decided to copy the idea), shrug your shoulder
:in indifference, or be angry at the player for not solving the quest correctly
:and what's more, utilizing a known bug in order to do so?

I've never been a read admin, but I've done lots of quest programming.
>From that point of view, I would applaud the solution and fix the problem.
Actually, I might even deliberately leave a hole in the problem so that
others could do the same thing, perhaps with a bit more thought/planning.

Something similar happened in my little world. The "Packrat" NPC can be
told to do things. A player found this out, and proceeded to order her
around, and down into the deep caves, etc., to help out in fighting.
The player was feeling guilty about "cheating". Well, I had already
noticed that you could do this, and had in fact gone in and made some
minor changes to support it better. My position is that I like players
to be inventive and original, and will go to some trouble to support
them, even if it in some way circumvents some artificial limitations.

Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA

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