[MUD-Dev] Character evolution

Jeff Kesselman jeffk at tenetwork.com
Thu Sep 4 12:30:01 New Zealand Standard Time 1997

At 03:26 AM 9/4/97 PST8PDT, Adam wrote:

<decriptio njof clever play>

One of the big things abotu your description wa that the player stil
lsolved it IN CHARACTER. A subtle but important point for an RP
environment.  if the MUD were 'real", this atctic woudl stil lwork
(charmign the brownies and getting it to say what he needed.

What i consider abuse are exploitatiosn of thinsg that are obviously NOT
part of the simualtion. A classic exampel beign, on MUDs whre when you drop
carrier yo uare instantly removed, droppign carreir if you are i n a fight
and losing.

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!

More information about the MUD-Dev mailing list