[MUD-Dev] Character evolution

Jeff Kesselman jeffk at tenetwork.com
Thu Sep 4 12:30:01 New Zealand Standard Time 1997


At 03:26 AM 9/4/97 PST8PDT, Adam wrote:
>

<decriptio njof clever play>

One of the big things abotu your description wa that the player stil
lsolved it IN CHARACTER. A subtle but important point for an RP
environment.  if the MUD were 'real", this atctic woudl stil lwork
(charmign the brownies and getting it to say what he needed.

What i consider abuse are exploitatiosn of thinsg that are obviously NOT
part of the simualtion. A classic exampel beign, on MUDs whre when you drop
carrier yo uare instantly removed, droppign carreir if you are i n a fight
and losing.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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