[MUD-Dev] Character evolution

clawrenc at cup.hp.com clawrenc at cup.hp.com
Thu Sep 4 14:22:39 New Zealand Standard Time 1997


In
<Pine.BSF.3.95q.970831120807.7028B-100000 at eternal.eternal-city.com>,
on 08/31/97 at 11:27 AM, The Eternal City
<eternal at eternal.eternal-city.com> said:

>On Sun, 31 Aug 1997 coder at ibm.net wrote:

>> Of all the membership of this list, other than myself and Nathan, are
>> there __ANY__ not doing a fairly standard variation on a fantasy
>> world?  
>
>I don't know if this qualifies for avoiding your definition of
>'fairly  standard variation', but we are doing a fantasy world based
>on ancient (Republican) Rome (the game is called The Eternal City). 

I'm curious as to the extent of your approach.  What is the core of
your interest in that period for the game?  What are the base
mechanics which you think will provoke interest?

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




More information about the MUD-Dev mailing list