[MUD-Dev] Mud Games

Jon A. Lambert jlsysinc at ix.netcom.com
Sun Sep 7 02:50:03 New Zealand Standard Time 1997

On  6 Sep 97 at 17:45, Matt Chatterley wrote:
> [I'm a little unsteady at the moment, since I've just been to my birthday
> party, but will attempt to reply]

Hopefully, you left the cows alone. 
<insert obligatory sheep comment here>

> Heh. Wow. Thats quite a party trick. This also brings some interesting
> thoughts to my mind as to 'thematic equivalents' for rodeos and such -
> sounds like they could be great fun as well as good shows of physical
> prowess.

Hmmm.  Why don't muds implement....(well some may, but off the top of 
my head)

Horse racing, Bull fighting, cock fighting, frog jumping.
Running, swimming, three-legged race, sack race, marathon.
Archery contests, Taber tossing, Rock/shot/discus throwing, weight 
lifting, Gladiator events, wrestling, boxing, martial arts.
Horse shoes, rowing, canoeing.
hrrm.. team sports like mud-football(?)..

I think games were very common as were the events that hosted them.  
Fairs have been around since medieval times. The Greeks and Romans 
used any excuse to hold a feast often explicitly for games or 

Did you know the Greeks played two-man/woman tag?  
An oyster shell was tossed in the air.  If it landed white (inner) 
side up that person became the pursuer, otherwise the other person 

> The jousting tournament and other medieval things are somewhat cliched,
> and I'd like to think of something original, hmm.
> Catch-the-greased-swamp-dragon? :P

Then again I haven't seen jousting implemented, so it might not be a 
mud cliche yet.

Some questions come to mind. 
Take the simple(?) case of a character racing event. 

Can one effectively implement a "race" in a mud?  
What sort of mud structures would be needed?  
What sort of presentation do you deliver the racer?
Would user input be needed to sustain a racing character?
What sort of character stats are important?  
Exhaustion, stride, quickness, agility, strength, etc.?
Room-based or coordinate-based?
What's the player FUN quotient here?

Jon A. Lambert
"The gates were wide that led through the earthward rampart of the 
country beyond moon's rising. He went therein, and the golden age was 
over." - Edward Plunkett

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