[MUD-Dev] Mud Games
root at mpc.dyn.ml.org
Sun Sep 7 10:54:37 New Zealand Standard Time 1997
On Sun, 7 Sep 1997, Caliban Tiresias Darklock wrote:
> On Sat, 6 Sep 1997 23:48:59 PST8PDT, "Jon A. Lambert"
> <jlsysinc at ix.netcom.com> wrote:
> >Taber tossing,
> CABER tossing.
> >Take the simple(?) case of a character racing event.
> >What's the player FUN quotient here?
> In my opinion, as a player? Virtually nil, which is why I'm not
> addressing any of the other questions. :P
Ahh, but is it? Think of the number of automated things which are taken
for granted on muds - most of these are sideline things, right, because
they involve no player interaction?
If there is a way to create 'racing' but keep the players interactive
(perhaps by letting them take shots at each other as they go around, or
pacing themselves with a speed control - maybe even lane-changing or
trying to cheat and get away with it in a fair environment), then it can
Otherwise, as i just said in a previous post, it'll be more interesting to
bet on the outcome, than to participate.
"In space, you never know when to expect danger.. except when an
Enterprise away team beams down on a routine mission." -Greg Proops
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