Vadim Tkachenko wrote: > > Jon Leonard wrote: > > > > On Tue, Feb 17, 1998 at 08:40:39PM +0000, Travis Casey wrote: > > > On Monday, 16 February 98, Caliban wrote: > > [snip] [snip machine discussions] > > Also, what I'm thinking about, is to make NPC engine[s] somewhat based > on Eliza behavior rules, slightly modified for each given NPC... This has been done for DIKU style mud bases, if you like, I can track down the URL where it's at. Z
- Re: [MUD-Dev] Clients, (continued)
- Re: [MUD-Dev] Clients, Travis Casey efindel#polaris,net, Wed 18 Feb 1998, 04:41 GMT
- Re: [MUD-Dev] Clients, Jon Leonard jleonard#divcom,umop-ap.com, Fri 20 Feb 1998, 09:42 GMT
- Re: [MUD-Dev] Clients, Vadim Tkachenko vadimt#4cs,com, Fri 20 Feb 1998, 18:25 GMT
- Re: [MUD-Dev] Clients, Jon Leonard jleonard#divcom,umop-ap.com, Fri 20 Feb 1998, 19:53 GMT
- Re: [MUD-Dev] Clients, Stephen Zepp zoran#enid,com, Fri 20 Feb 1998, 20:29 GMT
- Re: [MUD-Dev] Clients, Adam Wiggins nightfall#user1,inficad.com, Wed 18 Feb 1998, 10:00 GMT
- Re: [MUD-Dev] Clients, Adam Wiggins nightfall#user2,inficad.com, Tue 17 Feb 1998, 15:30 GMT
- Re: [MUD-Dev] Clients, Jon A. Lambert jlsysinc#ix,netcom.com, Wed 18 Feb 1998, 18:51 GMT
- Re: [MUD-Dev] Source Code Release, Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 12 Feb 1998, 07:10 GMT