MUD-Dev
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Last updated: Mon 04 Oct 1999, 16:51
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Wed 01 Jul 1998, 05:52 GMT
[MUD-Dev] Re: Multi-Server games
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Tue 30 Jun 1998, 23:41 GMT
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Sugarscape: A-Life variation with economic interests
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Rules of the game: How Long Till You Die
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: roleplaying farmers?
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: Levelless MUDs
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat intelligence
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Combat intelligence
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Multi-Server games
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: the why of online worlds.
, cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
Mon 29 Jun 1998, 23:48 GMT
[MUD-Dev] Re: Combat intelligence
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Combat intelligence
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Dr. Cat
cat#bga,com
[MUD-Dev] RP definitional structure
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] You think users won't number crunch and statistise your MUD?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Multi-Server games
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
[MUD-Dev] Re: the why of online worlds
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] the why of online worlds
, Mike Sellers
mike#bignetwork,com
Sun 28 Jun 1998, 10:21 GMT
[MUD-Dev] Re: what's fun?
, Richard Bartle
76703.3042#compuserve,com
Sat 27 Jun 1998, 19:46 GMT
[MUD-Dev] Re: Quotes from Marcus Ranum
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Multi-Server games
, MH
michael#sparta,mainstream.net
[MUD-Dev] Re: Multi-Server games
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Quotes from Marcus Ranum
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Levelless MUDs
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
Fri 26 Jun 1998, 22:47 GMT
[MUD-Dev] Re: Multi-Server games
, MH
michael#sparta,mainstream.net
[MUD-Dev] Quotes from Marcus Ranum
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Technical C/C++ coding question
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: what's fun?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: I/O Event Handling Under Linux by Richard Gooch
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Suggested theme
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Thread implementations...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] I/O Event Handling Under Linux by Richard Gooch
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Suggested theme
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] (fwd) Dantom's Universal Network Game (DUNG)
, Nathan Fenenga Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Suggested theme
, Richard Woolcock
KaVir#dial,pipex.com
Thu 25 Jun 1998, 08:32 GMT
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Multi-Server games
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] ScryMUD: Source release, version 1.4
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Multi-Server games
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Wed 24 Jun 1998, 23:39 GMT
[MUD-Dev] Re: Nested Coordinate spaces.
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: Databases: was Re: skill system
, ##Make Nylander
thenewt#use,usit.net
[MUD-Dev] mud-related event: Dr. K...
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Adam Wiggins
adam#angel,com
Tue 23 Jun 1998, 23:55 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Suggested theme, was Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Prescience Rules?
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Nested Coordinate spaces.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Mud websites
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] WWW/INN/news systems (Was: Re: mud websites)
, Petri Virkkula
pvirkkul#cc,hut.fi
[MUD-Dev] Re: WIRED: Kilers have more fun
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Databases: was Re: skill system
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Tron meets MUD meets the arcades. Detonation expected.
, J C Lawrence
claw#under,engr.sgi.com
Mon 22 Jun 1998, 23:46 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] WIRED: One brave soul's UO diary.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] RI Adventure Contest (fwd)
, Holly Sommer
hsommer#micro,ti.com
Sun 21 Jun 1998, 16:30 GMT
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
Sat 20 Jun 1998, 22:51 GMT
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Bruce Mitchener
ubmitche#mcs,drexel.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Databases: was Re: skill system
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Fri 19 Jun 1998, 23:10 GMT
[MUD-Dev] Biting the hand that feeds you
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Prescience Rules?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MUDZilla -- commercial server base
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested Coordinate spaces.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Prescience Rules?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] bytecode results
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Prescience Rules?
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: LDAP server as ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Prescience Rules?
, Richard Woolcock
KaVir#dial,pipex.com
Thu 18 Jun 1998, 23:31 GMT
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] OT: Ack!
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Is worse better?
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Prescience Rules?
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, J C Lawrence
claw#under,engr.sgi.com
Wed 17 Jun 1998, 23:41 GMT
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Levelless MUDs
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] MySQL scalability
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Richard Woolcock
KaVir#nospam,dial.pipex.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Prescience Rules? [Previously submitted under wrong thread :( ]
, Larry Homer
afn40452#afn,org
[MUD-Dev] Re: Levelless MUDs
, Larry Homer
afn40452#afn,org
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Technical C/C++ coding question
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] ADMIN: OS Wars
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Technical C/C++ coding question
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: stuff that makes me leave
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] RE: stuff that makes me leave (was Re: In game bulleti
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mud websites
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Is worse better?
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Is worse better?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [Fwd: Warfare on retromud.org 3000]
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Announcement
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT:Re: Is worse better?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT:Re: Is worse better?
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Is worse better?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mozilla: unity of interface
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Technical C/C++ coding question
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Databases: was Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Technical C/C++ coding question
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
Tue 16 Jun 1998, 23:52 GMT
[MUD-Dev] Re: Technical C/C++ coding question
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Mozilla: unity of interface
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Is worse better?
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Is worse better?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Levelless MUDs
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] [Fwd: Warfare on retromud.org 3000]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] what's fun?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: OT: Announcement
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: The great crusade....
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Levelless MUDs
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] RE: The great crusade....
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
Mon 15 Jun 1998, 23:42 GMT
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: darkness/visibility
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Levelless MUDs
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] User Input Parser, was Re: darkness/visibility
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] (fwd) Temporality and user actions in MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: Announcement
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] OT: Announcement
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Analysis and specification
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: stuff that makes me leave
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: darkness/visibility
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: stuff that makes me leave
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Ben Greear
greear#cyberhighway,net
Sun 14 Jun 1998, 23:37 GMT
[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: stuff that makes me leave
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: darkness/visibility
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Technical C/C++ coding question
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re:Telepathy Rules
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: darkness/visibility
, Richard Woolcock
KaVir#nospam,dial.pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words ofmud development?
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: Technical C/C++ coding question
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mu
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Technical C/C++ coding question
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Off topic! But please help
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Databases: was Re: skill system
, John Bertoglio
alexb#internetcds,com
Sat 13 Jun 1998, 14:19 GMT
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: darkness/visibility
, oliver
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: darkness/visibility
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] META: The web is a live again!
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: darkness/visibility
, Adam Wiggins
adam#angel,com
Fri 12 Jun 1998, 23:51 GMT
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Away on a trip
, Bryce
S006JBH#nova,wright.edu
[MUD-Dev] Re: Levelless MUDs
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Away on a trip
, Bryce
S006JBH#nova,wright.edu
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: darkness/visibility
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: darkness/visibility
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: darkness/visibility
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: darkness/visibility
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: darkness/visibility
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: darkness/visibility
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: darkness/visibility
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: darkness/visibility
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Mud websites
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: skill system
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Off topic! ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Off topic! But please help
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, Katrina McClelan
kitkat#the486,bradley.edu
Thu 11 Jun 1998, 23:53 GMT
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] [Fwd: Re: Temporality and user actions in MUDs]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mailing List Archives
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Mailing List Archives
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Databases: was Re: skill system
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Mud-time vs real-time (was Re: skill system)
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Databases: was Re: skill system
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Databases: was Re: skill system
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Mud websites
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: darkness/visibility
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] META: Quoting, again.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:Telepathy Rules
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: darkness/visibility
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: mud websites
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: The lessons of Habitat's Dr Death repeated?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] darkness/visibility
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mud websites
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: skill system
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Mud websites
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: skill system
, Koster, Raph
rkoster#origin,ea.com
Wed 10 Jun 1998, 23:43 GMT
[MUD-Dev] Re: skill system
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Mud websites
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: mud websites
, Scatter
scatter#thevortex,com
[MUD-Dev] Telepathy Rules
, Lawrence W. Homer
afn40452#afn,org
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Off topic! But please help
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Off topic! But please help
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Nested Coordinate spaces.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] Off topic! But please help
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Monthly FAQ Posting
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MUDZilla -- commercial server base
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] LDAP server as ...
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, T. Alexander Popiel
popiel#beldin,snugharbor.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud websites
, Vadim Tkachenko
vt#freehold,crocodile.org
Tue 09 Jun 1998, 23:47 GMT
[MUD-Dev] MUDZilla -- commercial server base
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Bruce Mitchener
ubmitche#mcs,drexel.edu
[MUD-Dev] The lessons of Habitat's Dr Death repeated?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] RE: In game bulletin boards vs. Web based.
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] In game bulletin boards vs. Web based.
, Elis Pomales
pomales#caip,rutgers.edu
[MUD-Dev] META: Erroneous bounce messages.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mud websites
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Mud websites
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Mud websites
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Mud websites
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: Mud websites
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Mud websites
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Analysis and specification - the dirty words of mud development?
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: Levelless MUDs
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Monthly FAQ Posting
, Alex Oren
alexo#bigfoot,com
[MUD-Dev] Re: Levelless MUDs
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Monthly FAQ Posting
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Monthly FAQ Posting
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Levelless MUDs
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Administrative Meddling
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, J C Lawrence
claw#under,engr.sgi.com
Mon 08 Jun 1998, 16:55 GMT
[MUD-Dev] Levelless MUDs
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] RE: META: Archives.
, Koster, Raph
rkoster#origin,ea.com
Sat 06 Jun 1998, 19:20 GMT
[MUD-Dev] Re: Nested coorindate space model
, Jason Goodwin
wgoodwin#iquest,net
[MUD-Dev] Re: Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] META: Archives.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: CGDC, a summary
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: OT: ICQ hacks and exploits
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) Re: Multiple currencies
, Matt Chatterley
matt#mpc,dyn.ml.org
Fri 05 Jun 1998, 22:57 GMT
[MUD-Dev] META: membership list
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OT: ICQ hacks and exploits
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] OT: ICQ hacks and exploits
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 04 Jun 1998, 23:54 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Administrative Meddling
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Administrative Meddling
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: skill system
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Administrative Meddling
, Jon A. Lambert
jlsysinc#ix,netcom.com
Wed 03 Jun 1998, 22:01 GMT
[MUD-Dev] Re:(fwd) Re: Multiple currencies
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Exploring the guild phenomena
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] (fwd) Re: Multiple currencies
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
Tue 02 Jun 1998, 17:12 GMT
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [Mud-Dev] Playerkilling website
, John Bertoglio
alexb#internetcds,com
Mon 01 Jun 1998, 22:37 GMT
[MUD-Dev] [Mud-Dev] Playerkilling website
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: skill system
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
Sun 31 May 1998, 13:32 GMT
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
Sat 30 May 1998, 20:07 GMT
[MUD-Dev] Re: Nested coorindate space model
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: Nested coorindate space model
, Ling
K.L.Lo-94#student,lboro.ac.uk
Fri 29 May 1998, 23:56 GMT
[MUD-Dev] Re: UO's rep system, was: CGDC
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: skill system
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: skill system
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
[MUD-Dev] Re: skill system
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Thu 28 May 1998, 18:47 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Nested coorindate space model
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] skill system
, Andrew C.M. McClintock
andrewm#tiger,hsc.edu
Wed 27 May 1998, 23:33 GMT
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
Tue 26 May 1998, 22:56 GMT
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] BIAP Chat/Chat Pro (fwd)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Tutorial for Multi-User Environments
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Tutorial for Multi-User Environments
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: Mudschool
, Matt Chatterley
matt#mpc,dyn.ml.org
Mon 25 May 1998, 22:24 GMT
[MUD-Dev] RE: UO's rep system, was: CGDC
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Alex Oren
alexo#bigfoot,com
[MUD-Dev] Re: mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Using HTML for a Mud character generator
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: mudschools
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] mudschools
, Robert Woods
rwoods#nebula,honors.unr.edu
Sun 24 May 1998, 21:25 GMT
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: mudschools
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
Sat 23 May 1998, 22:51 GMT
[MUD-Dev] Plug: Got my java client to work using the java-plugin.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: OT: Java multithreading test source
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: OT: Java multithreading test source
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: OT: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mud Tales
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] OT: Java multithreading test source
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
Fri 22 May 1998, 22:40 GMT
[MUD-Dev] META: New list features
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] A Metaphysics System
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Combat in the Abandoned Realms
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, Joel Kelso
joel#ee,uwa.edu.au
Thu 21 May 1998, 17:49 GMT
[MUD-Dev] Sex in Games -- ya gotta, um, yeah
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Using HTML for a Mud character generator
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Nested coorindate space model
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Mud Tales
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: CGDC, a summary
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: world concept
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Now For Something Completely Different: PK with style
, John Bertoglio
alexb#internetcds,com
Wed 20 May 1998, 20:33 GMT
[MUD-Dev] Re: MURKLE: Wot it is
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Nested coorindate space model
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: MURKLE: Wot it is
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Java multithreading test source
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Java multithreading test source
, Ben Greear
greear#cyberhighway,net
Tue 19 May 1998, 22:20 GMT
[MUD-Dev] Re: Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Leaving characters in play
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: Mudschool
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: world concept
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud Tales
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: world concept
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mud Tales
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Java multithreading test source
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Mudschool
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By ErnestAdams
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Java multithreading test source
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: OT: Java multithreading performance
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: OT: Java multithreading performance
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: CGDC, a summary
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams
, T. Alexander Popiel
popiel#beldin,snugharbor.com
Mon 18 May 1998, 23:42 GMT
[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] META: Lost messages
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
Sun 17 May 1998, 23:44 GMT
[MUD-Dev] Re: Combat Was Re: Leaving characters in play
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: mudschools
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: mudschools
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: Character creation, was: Mudschool
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: CGDC, a summary
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Combat Was Re: Leaving characters in play
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Leaving characters in play
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: MURKLE: Wot it is
, Dr. Cat
cat#bga,com
[MUD-Dev] Titanic's demise (was Re: MURKLE: Wot it is)
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MURKLE: Wot it is
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: CGDC, a summary
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Mudschool
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Leaving characters in play
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
Sat 16 May 1998, 22:29 GMT
[MUD-Dev] Re: regulating player-created objects
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: MURKLE: Wot it is
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: OT: Java multithreading performance
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: world concept
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: OT: Java multithreading performance
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: MURKLE: Wot it is
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: OT: Java multithreading performance
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] OT: Java multithreading performance
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Leaving characters in play
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] world concept
, jacob langthorn
jlangthorn#towertechinc,com
[MUD-Dev] Re: mudschools
, jacob langthorn
jlangthorn#towertechinc,com
Fri 15 May 1998, 20:58 GMT
[MUD-Dev] Re: Mudschool
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Is There a There in Cyberspace?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: regulating player-created objects
, Adam Wiggins
adam#angel,com
[MUD-Dev] Onchat -- Java based chat room.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: MURKLE: Wot it is
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Attributes: Sanity
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Attributes: Sanity
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: CGDC, a summary
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
Thu 14 May 1998, 23:56 GMT
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: CGDC, a summary
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MURKLE: Wot it is
, Raph Koster
rkoster#origin,ea.com
[MUD-Dev] Re: MURKLE: Wot it is
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Character creation, was: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Attributes: Sanity
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Leaving characters in play
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Mudschool
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: AR Mining System
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: mudschools
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: AR Mining System
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mudschool
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Attributes: Sanity
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: mudschools
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: AR Mining System
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: atomic functions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Is There a There in Cyberspace?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Is There a There in Cyberspace?
, J C Lawrence
claw#under,engr.sgi.com
Wed 13 May 1998, 23:31 GMT
[MUD-Dev] [OT] Web Pages
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Some essays I've written lately
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Natural Language Processing (NLP)
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Mudschool
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: atomic functions
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
Request "unsubscribe calvin#orinconhi,com mud-dev"
, Petidomo Mailing List Server
mud-dev-request#kanga,nu
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Some essays I've written lately
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Character maintinence - expenditure of resources
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Using HTML for a Mud character generator
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: On tanks...
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Using HTML for a Mud character generator
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Leaving characters in play
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Leaving characters in play
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Leaving characters in play
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Leaving characters in play
, Joel Kelso
joel#ee,uwa.edu.au
Tue 12 May 1998, 19:50 GMT
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Mudschool
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Mudschool
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: CGDC, a summary
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: regulating player-created objects
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: atomic functions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: FW: (Fwd) Bouncing mail
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" idea
, Adam Wiggins
adam#angel,com
Mon 11 May 1998, 22:53 GMT
[MUD-Dev] Re: Some thoughts on languages and users - was: Ma
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: PK and my "Mobless MUD" i