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Re: [MUD-Dev] Character development [was Re: ]
I know... it's been a while since this was posted. I've been working
two jobs and my wife is pregnant, so I haven't had time to reply to
any interesting mail in a while...
On Monday, 23 March 98, J wrote:
> I posit:
> Character development is fundamental to the concept and definition
> of a MUD. The only variation in application of this definition
> between games like Tron, and say LambdaMOO, Duris, Sojourn, MUD2, etc,
> is that the character development occurs solely in the human player
> for the former, and partially in the virtual character for the
> others. This creates a scale of development locale with some MUDs
> having the balance of their character development in the human player,
> and some almost utterly in the virtual character.
It should further be noted that "character development" doesn't have
to mean "an increase in character power." It could mean *any* kind of
change to a character, including personality development. For that
matter, character development could include a *weakening* of a
character in some way -- although most mud players would probably not
enjoy playing in a mud where their characters get weaker with time.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' visit the rec.games.design FAQ:
'---''(_/--' `-'\_) http://www.io.com/~efindel/design.html
- Thread context:
- Re: [MUD-Dev] caved in: Algorithms for for storing free space.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 05 Apr 1998, 18:39 GMT
- Re: [MUD-Dev] internet connections,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 05 Apr 1998, 16:41 GMT
- Re: [MUD-Dev] (fwd) Re: Roleplaying,
Travis Casey efindel#polaris,net, Sun 05 Apr 1998, 04:00 GMT
- Re: [MUD-Dev] Character development [was Re: ],
Travis Casey efindel#polaris,net, Sun 05 Apr 1998, 02:42 GMT
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