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Re: [MUD-Dev] caved in: Algorithms for for storing free space.
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] caved in: Algorithms for for storing free space.
- From: cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)
- Date: Sun, 5 Apr 98 08:46:08 MST
- >Received: by ami-cg.GraySage.Edmonton.AB.CA (V1.17-beta/Amiga) id <8wb0#ami-cg,GraySage.Edmonton.AB.CA>; Sun, 5 Apr 98 08:46:08 MST
[Ben Greear:]
:A binary search wouldn't be too bad, just wondering if there's
:a better (constant) method??
Isn't there one of those bit-twiddle methods that does that? Or can you
only find the lowest one bit or something? Not sure where to look for
the stuff, however. Anyone?
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: MUD Development Digest, (continued)
- [MUD-Dev] GRUPMS?,
Vadim Tkachenko vt#freehold,crocodile.org, Mon 06 Apr 1998, 04:58 GMT
- Re: [MUD-Dev] caved in: Algorithms for for storing free space.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 05 Apr 1998, 18:39 GMT
- Re: [MUD-Dev] internet connections,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 05 Apr 1998, 16:41 GMT
- Re: [MUD-Dev] (fwd) Re: Roleplaying,
Travis Casey efindel#polaris,net, Sun 05 Apr 1998, 04:00 GMT
- Re: [MUD-Dev] Character development [was Re: ],
Travis Casey efindel#polaris,net, Sun 05 Apr 1998, 02:42 GMT
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