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[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
- To: mud-dev#kanga,nu
- Subject: [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
- From: Vadim Tkachenko <vt#freehold,crocodile.org>
- Date: Fri, 24 Apr 1998 00:59:48 -0500
- Delivery-date: Thu Apr 23 23:00:23 1998
- Delivery-date: Thu, 23 Apr 1998 23:00:23 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
J C Lawrence wrote:
>
> On Wed, 22 Apr 1998 17:17:06 -0700
> John Bertoglio<alexb#internetcds,com> wrote:
>
[skipped]
>
> First thought: I'd suggest dynamically generating .GIF's of the map
> (perhaps even a single large .GIF covering the entire world), and then
> exporting from that a sub-.GIF to the client for the segment he's
> interested in. The .GIF format is widely documetned, quite simple,
> and has extensive libraries available for its manipulation.
Don't you have to have a license to be able to produce the GIF files?
I'm currently working on a map project which invokes heavy imaging, and
GIF was rejected for that reason (I remember VERY high figures, like
flat $80K/year for using it).
> PNG is another (quite likely better) format. JPEG would seem problemic.
TIFF is good, as I remember, but its advantage of being flexible is also
a disadvantage at the same time - it's too damn difficult to implement,
unless you implement a limited subset. But, also, it supports tiling,
which may be useful from a MUD standpoint.
> J C Lawrence
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map, (continued)
- [MUD-Dev] Re: Persistant storage.... My current idea.,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 23:29 GMT
- [MUD-Dev] Re: Re: MUD Development Digest,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 23:26 GMT
- [MUD-Dev] (fwd) Sea of Blood Graphical MUD,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Apr 1998, 19:29 GMT
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