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[MUD-Dev] Re: Using HTML for a Mud character generator
John Bertoglio wrote:
>
> In reading the archives, I noted some interest using a web-based system for
> generating characters. Given the web-based nature of my project, it is a
> natural for me to explore this method. I have put a sample of a portion of
> the character generator for AR on my demo site ( www.paper.net/mud/ ).
Looks too technical. What I was dreaming about was a constraint-based
fractal-like visualization, which you can manipulate without any numbers
at all (though, in this particular case numbers are significant). The
application was a little bit different, though - I was thinking not
about the generator, but rather about a player stats visualization.
> John Bertoglio
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Using HTML for a Mud character generator, (continued)
- [MUD-Dev] Re: Using HTML for a Mud character generator,
s001gmu s001gmu#nova,wright.edu, Wed 13 May 1998, 14:39 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
Travis S. Casey efindel#io,com, Thu 14 May 1998, 13:33 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
Vadim Tkachenko vt#freehold,crocodile.org, Tue 19 May 1998, 01:40 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Wed 13 May 1998, 17:22 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Wed 13 May 1998, 18:50 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Tue 19 May 1998, 04:46 GMT
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