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[MUD-Dev] Re: Using HTML for a Mud character generator
On Mon, 18 May 1998 21:48:56 -0700
John Bertoglio<alexb#internetcds,com> wrote:
> From: Vadim Tkachenko <vt#freehold,crocodile.org>
>> Looks too technical.
> Now I know I have fallen down the rabbit hole. My modest system uses
> a little arithmatic to do some basic spreadsheets. Vadim is talking
> about "constraint-based fractal-like visualization"...and my stuff
> is too technical? I have only the vaguest idea of what he is talking
> about. I will have to look at the archives for fractals. While from
> this group, "too technical" is high praise, I must bow my head as
> unworthy!
Umm,
User interface complexity == Bad
Model complexity == maybe good (featuritus).
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: Using HTML for a Mud character generator, (continued)
- [MUD-Dev] Re: Using HTML for a Mud character generator,
Vadim Tkachenko vt#freehold,crocodile.org, Tue 19 May 1998, 01:40 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Wed 13 May 1998, 17:22 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Wed 13 May 1998, 18:50 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Tue 19 May 1998, 04:46 GMT
- [MUD-Dev] Re: Using HTML for a Mud character generator,
John Bertoglio alexb#internetcds,com, Mon 25 May 1998, 05:37 GMT
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