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[MUD-Dev] RE: How to represent a 3d object...
- To: <mud-dev#kanga,nu>
- Subject: [MUD-Dev] RE: How to represent a 3d object...
- From: "Justin McKinnerney" <xymox#toon,org>
- Date: Mon, 27 Apr 1998 04:02:14 -0400
- Delivery-date: Fri Apr 27 01:04:47 1998
- Delivery-date: Fri, 27 Apr 1998 01:04:48 -0700
- Envelope-to: claw#kanga,nu
- Reply-To: mud-dev#kanga,nu
- Sender: "Petidomo List Agent,,,," <petidomo#kanga,nu>
BSP trees are the accepted way to do what you ask. A FAQ for BSP trees is
located here:
http://reality.sgi.com/bspfaq/index.shtml
- Justin -
> -----Original Message-----
> From: mud-dev [mailto:mud-dev#null,net]On Behalf Of Ben Greear
> Sent: Friday, April 24, 1998 3:42 PM
> To: mud-dev
> Subject: [MUD-Dev] How to represent a 3d object...
>
>
>
> I am thinking about how to represent a 3d object in a 3d world.
>
> I believe that polygon rendering is my best bet, both because
> I am not horribly efficient with graphics programming, and because
> it is easy for me to realize. Also, the new Java 2d API should
> give the the support I need....
>
> Still, I'll need to be able to figure out what polygons to draw,
> and what to fill (tile) them with....
>
> I envision the object as a collections of intersections (nodes)
> and faces. To draw the object, then I'll calculate orientation
> and distance from the viewer, figure out what sides (faces) are
> visible, and then draw each face onto a 'canvas'.
>
> The two big questions are: what kind of data structure should I
> use for in-memory storage, and how to encode this for storage in a
> persistant storage mechanism. I can see advantages of allowing only
> three vertices to protrude from any given node, but perhaps other
> systems are better?
>
> There must be some standard way of representing this on disk,
> does anyone have any pointers??
>
> Thanks,
> Ben
>
> Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
> Author of ScryMUD: mud.primenet.com 4444
> http://www.primenet.com/~greear/ScryMUD/scry.html
>
>
--
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: OT: Birth announcement, (continued)
- [MUD-Dev] META: mud-dev#null,net is now decommissioned.,
J C Lawrence claw#under,engr.sgi.com, Mon 27 Apr 1998, 18:24 GMT
- [MUD-Dev] RE: How to represent a 3d object...,
Justin McKinnerney xymox#toon,org, Mon 27 Apr 1998, 08:04 GMT
- [MUD-Dev] Re: Room descriptions, was Re: Roleplaying,
John Bertoglio alexb#internetcds,com, Sun 26 Apr 1998, 21:39 GMT
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 26 Apr 1998, 16:00 GMT
- [MUD-Dev] fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying,
John Bertoglio alexb#internetcds,com, Sun 26 Apr 1998, 07:26 GMT
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