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[MUD-Dev] LDAP server as ...



Hello,

Today's flamebite is:

	Using LDAP protocol as a persistent storage for a player object.

I know it was possible to implement LDAP to replace NIS.
How realistic is the usage of LDAP protocol/server to keep the
playerbase?
How fast is it, really?
Would it be wise to use LDAP server to keep the player information,
instead of a database?

Just abstract questions, - just thought about it. Any comments
appreciated, I'll try to get closer to anser those questions myself,
too.

-- 
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are




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