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[MUD-Dev] Nested Coordinate spaces.



Hi,

I would like to know what data structures do you guys use in your
implementation of a nested coordinate system? Are you using R*Trees or a
similar structure? Has anyone played with R*Trees at all? R*Trees sound
very interesting but I don't want to spend time trying to code one to
then find out that they are really slow or completely inappropriate.
R*Trees are traditionally used to model spatial data for maps and other
such things. A mud does contain spatial data :).

BTW: I am writing a text based mud but am planning to go with a roomless
approach. Building will be done in graphics (2D for now). Anyone ever
attempt this as well?





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