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[MUD-Dev] Databases: was Re: skill system
Koster, Raph wrote:
>
[snip my bit about the players knowledge of how powerful
opponent is]
> > This could be added into my recognition code quite easily,
... [snip]
> >
> I hate to ask, but how on earth do you guys manage to store
all that
> data? :)
Has any one tried using Orical or SQL to manage the data base
for the mud? If so what sorta luck did you have?
- Thread context:
- [MUD-Dev] Re: Off topic! ...,
J C Lawrence claw#under,engr.sgi.com, Fri 12 Jun 1998, 00:37 GMT
- [MUD-Dev] [Fwd: Re: Temporality and user actions in MUDs],
Richard Woolcock KaVir#dial,pipex.com, Thu 11 Jun 1998, 22:35 GMT
- [MUD-Dev] Mailing List Archives,
Elis Pomales pomales#caip,rutgers.edu, Thu 11 Jun 1998, 21:58 GMT
- [MUD-Dev] Databases: was Re: skill system,
jacob langthorn jlangthorn#towertechinc,com, Thu 11 Jun 1998, 19:17 GMT
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