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[MUD-Dev] Re: darkness/visibility
<snip>
> >You are in a large well-lit room. There is a switch on the wall.
> >> flip switch
> >You flip the switch. The lights go off.
> >> l
> >It is very dark! You might be eaten by a grue.
> >> flip switch
> >You don't see anything like that here.
> >
<snip>
>Is there a real problem with the default situation? If the player types
>the command, then either the player knows the object is there, or is
>intending to try to find one. If there is one, and nothing prevents
>the action, then let it go ahead. Why get more complex, unless you
>really have something specific in mind to gain?
There's always the thought that there would be a % chance to find the switch
in the dark, or that if there's anywhere for light to show in, based on
time, that % chance would increase as your eyes adjusted to the "light". I
suppose you would also need to take into account someone who is blind, and
doesn't need the light, and someone with picture-perfect memory that can
100% of the time find the light switch because he/she knows exactly where it
is based on the "picture" just before the lights went out.
Ben....
--
Benjamin D. Wiechel
http://www.toast.net/~strycher/
strycher#toast,net
- Thread context:
- [MUD-Dev] Re: darkness/visibility, (continued)
- [MUD-Dev] Re: darkness/visibility,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 12 Jun 1998, 14:12 GMT
- [MUD-Dev] Re: darkness/visibility,
Benjamin D. Wiechel strycher#toast,net, Fri 12 Jun 1998, 15:20 GMT
- [MUD-Dev] Re: darkness/visibility,
Benjamin D. Wiechel strycher#toast,net, Fri 12 Jun 1998, 16:25 GMT
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