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[MUD-Dev] Re: skill system
Adam Wiggins wrote:
>
> On Thu, 11 Jun 1998, Dan Shiovitz wrote:
> > On Thu, 11 Jun 1998, Adam Wiggins wrote:
> > > On Fri, 12 Jun 1998, Richard Woolcock wrote:
> > > > ...although unknown to most, Bubba and Lord Kilgoth are one and the same
> > > > person...multiple identities, anyone coded such a feature? It's something
> > > > I like the idea of but I'm not sure how well it would work in practice.
[snip]
> Yes, anyone can attempt to dress up like Kilgoth and masquerade as him.
Interesting, but it wasn't quite the point I was aiming at. What I originally
mean't was multiple identities each with their own reputations as well as
appearances. I know your system allows labels to be set on individuals, but
might you label someone twice, once for each 'identity', not knowing that they
were in fact two separate people? When you dress up like Kilgoth, do you gain
his reputation? If, while dressed up as him, you acted like a complete idiot,
would this effect Kilgoth next time he logged on? I'm not just talking about
two people looking similar, I'm talking about potentially perfect disguises.
KaVir.
- Thread context:
- [MUD-Dev] Re: skill system, (continued)
- [MUD-Dev] Re: skill system,
Katrina McClelan kitkat#the486,bradley.edu, Thu 11 Jun 1998, 23:53 GMT
- [MUD-Dev] Re: skill system,
Adam Wiggins adam#angel,com, Fri 12 Jun 1998, 00:59 GMT
- [MUD-Dev] Re: skill system,
Dan Shiovitz dbs#cs,wisc.edu, Fri 12 Jun 1998, 02:33 GMT
- [MUD-Dev] Re: skill system,
Adam Wiggins adam#angel,com, Fri 12 Jun 1998, 23:51 GMT
- [MUD-Dev] Re: skill system,
Richard Woolcock KaVir#dial,pipex.com, Sun 14 Jun 1998, 10:46 GMT
- [MUD-Dev] Re: skill system,
Adam Wiggins adam#angel,com, Thu 18 Jun 1998, 21:50 GMT
[MUD-Dev] Mud-time vs real-time (was Re: skill system),
Mike Sellers mike#bignetwork,com, Thu 11 Jun 1998, 21:44 GMT
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