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[MUD-Dev] Re: Multi-Server games




On Wed, 24 Jun 1998, Jo Dillon wrote:

>   I haven't decided what to do if a server fails halfway through a transfer
> yet; I'll probably have some system for recursive transfers which I'll

I'd go for a different kind of atomic:  "A strange force of neither man
nor beast has disturbed the ether..  Your very atoms spread across the
cosmos into infinity.."
[click]


Travel is dangerous!


Ben Greear (greear#cyberhighway,net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html






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