On Wed, 24 Jun 1998, Jo Dillon wrote: > I haven't decided what to do if a server fails halfway through a transfer > yet; I'll probably have some system for recursive transfers which I'll I'd go for a different kind of atomic: "A strange force of neither man nor beast has disturbed the ether.. Your very atoms spread across the cosmos into infinity.." [click] Travel is dangerous! Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear Author of ScryMUD: mud.primenet.com 4444 http://www.primenet.com/~greear/ScryMUD/scry.html
- [MUD-Dev] Re: In game bulletin boards vs. Web based., Greg Munt greg#uni-corn,demon.co.uk, Tue 09 Jun 1998, 20:22 GMT
- [MUD-Dev] Re: In game bulletin boards vs. Web based., Matt Chatterley matt#mpc,dyn.ml.org, Sun 14 Jun 1998, 12:34 GMT
- [MUD-Dev] Re: In game bulletin boards vs. Web based., J C Lawrence claw#under,engr.sgi.com, Tue 23 Jun 1998, 23:49 GMT
- [MUD-Dev] Re: In game bulletin boards vs. Web based., Jo Dillon emily#thelonious,new.ox.ac.uk, Wed 24 Jun 1998, 07:13 GMT
- [MUD-Dev] Re: Multi-Server games, Ben Greear greear#cyberhighway,net, Thu 25 Jun 1998, 04:34 GMT
- [MUD-Dev] Re: Multi-Server games, Jo Dillon emily#thelonious,new.ox.ac.uk, Thu 25 Jun 1998, 06:43 GMT
- [MUD-Dev] Re: Multi-Server games, MH michael#sparta,mainstream.net, Fri 26 Jun 1998, 22:47 GMT
- [MUD-Dev] Re: Multi-Server games, Jo Dillon emily#thelonious,new.ox.ac.uk, Sat 27 Jun 1998, 11:19 GMT
- [MUD-Dev] Re: Multi-Server games, MH michael#sparta,mainstream.net, Sat 27 Jun 1998, 13:15 GMT