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[MUD-Dev] Re: mud websites
J C Lawrence <claw#under,engr.sgi.com> wrote:
>Scatter <scatter#thevortex,com> wrote:
>> Oliver Jowett <oliver#jowett,manawatu.planet.co.nz> wrote:
>>> Considered NNTP?
>> I hadn't... I have now. I don't think it's a goer because (as far as
>> I know) NNTP would not enable the mud to identify a connection as
>> being a particular player.
>Password authentication for NNTP servers is not common, but it exists
>and is fairly widely used.
Yup, thanks to everyone who pointed me in the direction of documentation
on how to do it too. I'll give it more thought, but at present I think
the in-game and web-based access to the message boards is sufficient.
Unless I end up with a significant number of players (that is to say
80+ which would probably take considerable time to achieve) I don't
think the number of people who'd use it would make it worth the effort.
--
Scatter ///\oo/\\\
- Thread context:
- [MUD-Dev] Re: Mud websites, (continued)
- [MUD-Dev] Re: Mud websites,
Travis S. Casey efindel#io,com, Wed 17 Jun 1998, 12:53 GMT
- [MUD-Dev] Re: Mud websites,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 23 Jun 1998, 14:20 GMT
- [MUD-Dev] Re: mud websites,
Scatter scatter#thevortex,com, Thu 25 Jun 1998, 08:27 GMT
- [MUD-Dev] Re: mud websites,
Scatter scatter#thevortex,com, Thu 25 Jun 1998, 08:32 GMT
- [MUD-Dev] Mud websites,
Greg Munt greg#uni-corn,demon.co.uk, Tue 09 Jun 1998, 17:30 GMT
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