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[MUD-Dev] Re: Levelless MUDs
On Fri, 26 Jun 1998, J C Lawrence wrote:
> On Wed, 17 Jun 1998 11:56:02 -0500 (CDT)
> Holly Sommer<hsommer#micro,ti.com> wrote:
>
> > On Tue, 16 Jun 1998, J C Lawrence wrote:
>
> > Uh, what game doesn't have a concept of advancement?
>
> Lotsa games. Start with Tic-Tac-Toe, almost all card games, tennis,
> cricket, etc. A player near to winning the game is indistinguishable
> from one starting the game.
What about the tennis rankings? Consider matches to be battles,
and rankings to be the leveling system. The same can be said of
almost every complex or wide-spread game, from Scrabble to Chess to
Soccer (futbol).... Do cricket teams not rank themselves?
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
- Thread context:
- [MUD-Dev] Re: Levelless MUDs, (continued)
- [MUD-Dev] Re: Levelless MUDs,
Holly Sommer hsommer#micro,ti.com, Wed 17 Jun 1998, 17:01 GMT
- [MUD-Dev] Re: Levelless MUDs,
Travis S. Casey efindel#io,com, Wed 17 Jun 1998, 20:45 GMT
- [MUD-Dev] Re: Levelless MUDs,
Adam Wiggins adam#angel,com, Thu 18 Jun 1998, 18:43 GMT
- [MUD-Dev] Re: Levelless MUDs,
Matt Chatterley matt#mpc,dyn.ml.org, Fri 12 Jun 1998, 23:36 GMT
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